public sealed class EplRenderer
Virtual EPL2 printer. EPL commands are translated to equivalent ZPL and rendered by ZplRenderer, so EPL labels get the same fonts, barcodes and outputs. EplRenderer.ToZpl exposes the translation (EPL → ZPL converter).
Try it online on zplCloud.com: EPL2 to ZPL
Constructors
Properties
Methods
| Method Signature | Returns | Description |
# AddGraphic(string name, byte[] pcx) | void | Stores a PCX graphic for GG (like GM). |
# ProcessCommands(string epl) | List<byte[]> | |
# ProcessCommands(byte[] epl) | List<byte[]> | Raw EPL bytes (default code page 850, binary graphic data kept intact). |
# ProcessFile(string path) | List<byte[]> | |
# Render(string epl) | List<ZplRenderResult> | Renders to bitmaps (caller disposes). |
# ToZpl(string epl) | string | Translates EPL2 to ZPL II (one ^XA…^XZ per printed label). |
Events